AI Insights · Timothy · July 2023
Top 5 Bubble Shooter Games on iOS in Germany: Q2 2023 Performance
In Q2 2023, Bubble Shooter games on iOS in Germany saw varied performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into the top 5 games.
In Q2 2023, Bubble Shooter games on iOS in Germany exhibited diverse performance trends across downloads, revenue, and active users. Here’s a closer look at the top 5 games based on data from Sensor Tower.
Bubble Witch 3 Saga from King saw a steady weekly revenue, peaking at around $8.9K in mid-April and maintaining an average of $7K-$8K throughout the quarter. Weekly downloads showed a gradual decline, starting from 787 in late March and dropping to 579 by the end of June. Active users fluctuated slightly, averaging around 14K weekly, with a minor dip to 13.7K in early June before recovering to 14K by the end of the quarter.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. experienced consistent weekly revenue, hovering around $3.5K-$4.8K. Downloads started strong at 1.2K in early April but declined to 793 by the end of June. Active users saw a notable increase from 18.8K in early April to a peak of 22K in early June, closing the quarter at 20.6K.
Bubble Shooter - Panda Pop! from Jam City, Inc. had relatively stable weekly revenue, averaging around $2K, with a peak of $2.8K in early April. Downloads were modest, peaking at 130 in early April but falling to just 23 by the end of June. Active users remained fairly stable, averaging around 500, with a slight decrease to 400 by the end of the quarter.
Angry Birds POP! by Rovio Entertainment Oyj showed lower revenue figures, ranging from $1.4K to $2.1K, with the highest revenue in early April. Downloads were minimal, fluctuating between 0 and 71, with a notable absence in the final week of June. Active users were also low, averaging around 60, with a peak of 79 in late March and a drop to 46 by the end of the quarter.
Viola’s Quest: Marble Blast from Two Desperados showed a steady decrease in both downloads and active users. Weekly revenue was consistent, averaging around $1.4K-$2.2K. Downloads saw a sharp decline from 712 in late March to just 6 by the end of June. Active users followed a similar trend, dropping from 1.7K in late March to 758 by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.